The Sims 2 University

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University

Icon: Icon
Type:
Release date: Windows:

(NA)March 1st, 2005
(EU)March 2nd, 2005

Mac OS X:
December 12th, 2005

Price: $Not Researched
Sub-Genre: College
Race: Zombie
Rating: Teen
Platform(s): PC only

The Sims 2 University is the first expansion pack in The Sims 2 series.

Contents

[edit] Features

The Sims 2 University adds the option to have a university in your neighborhood, adds a new life stage for students attending the university. University adds a simple instrument system as well, accompanying the new Guitar, Drum Kit and Bass objects. Multiple Sims can play together, like a band. Sims can make money by playing at their homes or at community lots such as music clubs or coffee shops. The Sims can play three different types of musical styles with these instruments and once one Sim begins playing one of the styles, the others who pick up instruments to play join into the same style. Although Sims cannot have actual vocalists, the new action "Freestyle" or "Freestyle For Tips" will allow another Sim to rap along, in Simlish, to the instruments being played.

Students also have a variety of new objects centered around college life (including a fruit juice keg, togas, and ramen noodles). University adds new elements to The Sims 2 to facilitate college educating Sims. The Young Adult stage exists between Teen and Adult life stages. Only Sims at college become Young Adults, and any Sims who do not attend college transition directly to adults. The new college towns are linked to a specific neighborhood and preserve the same separation home neighborhoods do. University comes with three pre-packaged college towns: Sim State University, La Fiesta Tech, and Académie Le Tour. There are three types of residential lots in College towns: dorms, private housing, and Greek Houses. Also, if your Sim knows the right people, they may be added to a Secret Society. Sims often live in communal dorms, where computer-created Sims fill in the house vacancies. A Sim with enough scholarship money may start out in a private house. Greek Houses function the same as a dormitory, but have increased Relationship and Motive benefits. The premade neighborhoods generally include recreation centers, libraries, and other student centers.

The biggest aspect of The Sims 2: University is the college system, which introduces classes, majors, and rewards. Freshmen are by default Undecided in their Major. Students have the choice of eleven different majors. These majors require the advancement of specific skills in order to get the highest possible grades. The majors available are: Mathematics, Philosophy, Physics, Political science, Psychology, Art, Biology, Drama, Economics, History, and Literature.

Sims must complete four years of university to graduate. If a Sim fails a semester, they are placed on academic probation and must repeat the semester. During class hours, Sims simply walk off the housing lot and return when the class is over, but no actual education or skill enhancement takes place. Education is conducted mainly through independent study, completing assignments, researching, writing a paper, or socializing with teachers.

Good grades are rewarded by college through grants or a spot on the Dean's List. In addition, Sims are also enhanced upon completion of a school year, being rewarded with additional Want slots and the opportunity to change Aspiration. A Sim can also graduate with Honours, which accelerates his or her career in Adulthood.

Each Sim student starts off with a budget separate from any family they may have come from. In University, students can spend their money on luxury objects in their living spaces, excess clothing, electronic gadgets (i.e. mobile phones, mp3 players and portable video game consoles) or even the renting of a house that can be a private home or can be converted into a Greek House.

There are several ways to receive income as a student, including Tutoring and Physically Training other Sims. Students may also play Instruments or Freestyle or work part time. Sims can work as Cafeteria workers, Bartenders, or Baristas. If the player has Nightlife or Open for Business they can put items into their Sims' personal inventory before they go to University and then sell them when their Sims arrive.

University includes the Influence system. By achieving specific goals, Sim gain a number of Influence points, which may be spent by directing other Sims to do certain things.

[edit] New game functionality

  • Allows you to send Sims to University
  • University majors help your Sim to get a good job
  • Adds the option to move more than one family into the same lot
  • Your Sims become a "young adult" when they go to University, and will grow to become an adult when they leave.

[edit] Notable additional objects

[edit] Media

[edit] Images

[edit] Logos

[edit] Bugfixes

  • Fixed an issue where Angela Pleasant was not properly calling Dustin Broke to sneak out of the house.
  • Fixed a problem in University where Dustin Broke would bring Angela Pleasant home every day from school.
  • Fixed a bug where inventory items and all memories were being deleted after joining a Greek house.
  • Popular Sims' facial animation would cease to play when talking to other Sims.
  • Fixed an issue where hard-earned diplomas could be stolen or repossessed.
  • Prevented teens from receiving the "Win Young Entrepreneur's Award" Want when it is already satisfied.
  • Prevented an exploit with the Resurrect-O-Nomitron that allowed more than 8 Sims to live on a lot. (caused many other issues)
  • Fixed some animation problems that occurred when a young adult Sim prepared cereal on top of the mini fridge.
  • Eliminated a rare improper reset when canceling a cell phone call on community lots
  • Fixed an issue where the game would freeze if the user input frame for paintings or the camera appeared during a special event cinematic
  • Prevented improper animations from running if a teen Sim age transitioned while sitting down
  • Fixed a reset that would occur when hanging out with a Sim that is trying to leave for class
  • Fixed a rare instance of a reset that occurs when canceling sleep with a specific interaction next in queue
  • The Grim Reaper will no longer fail to leave a lot if multiple Sims die and the lot is left empty.
  • Squashed a rare scripting error that occurred when hanging up a cell phone.
  • Exercise machines introduced in University are now unbreakable.
  • Fixed a rare instance where the Mascot NPC would become stuck in place after pulling the sprinkler prank.
  • Fixed a problem where the Greek Letter Decorations were temporarily unelectable after placement.
  • Fixed an obscure looping reset that occurred when loading a lot during an active pledge scenario for a Sim who has moved to a different lot.
  • Eliminated a bad reset that prevented Sims from becoming enemies of one another.
  • The proper text notification is now displayed when a pledge is denied entrance to a Greek House due to relationship score.
  • Prevented a rare instance where dormies could become stuck in a semi-transparent, unelectable state.
  • Sims could not sit on a barstool at the Bachman Busbar (cheap bar)
  • Fixed a reset that happened when meeting professors in a well populated neighborhood
  • There was an issue with the game locking up when in cameraman mode while a pregnancy state transition occurred or a Sim burned to death.
  • There was the possibility that when using multiple nannies, one could become stuck on the lot indefinitely. Even after dismissal.
  • Prevented an issue where nannies would become stuck in their car attempting to exit the lot.
  • Sick Sims can no longer die of disease while on community lots.
  • The lifetime want to "Max Out 7 Skills" would not properly satisfy if the final skill point was gained via a SimVac aspiration reward object.
  • Chocolate puddles generated by the "Shokolade 890 Chocolate Manufacturing Facility" are now visible.
  • Fixed a reset that happened when NPCs walked by lots in well populated neighborhoods
  • A scripting error would occur if a Sim was influenced to clean up pizza boxes.
  • Asking too many Sims at once to freestyle would result in scripting errors.
  • The "Buy a Fountain Costing at least 600 Simoleons" Want has been removed from the game.
  • Placing "Myne Door" dorm doors diagonally no longer causes entire rooms to turn invisible.
  • Player controlled young adult Sims now properly retain their semester gauge level when being asked to move in to another lot.
  • Sims no longer play the extended browse animation when purchasing an item from the clothing rack.
  • Shortened the amount of time that children show their A+ report cards off to their parents
  • Fixed issues that occur when the same Sim dies on multiple lots.
  • Lowered frequency of Child Sims aborting queue actions in favor of greeting their parents as they returning from work.
  • Fixed a very rare instance where Sims age meters would not properly reset after age transitioning.
  • Fixed a problem where in very specific circumstances age transitions would fail.
  • Ringing cell phones no longer wake up napping Sims.
  • Text in the neighborhood lot information text box was not always being properly updated on University Lots.
  • Fixed a bug that prevented large groups of Sims from entering the helicopter carpool.
  • Sims who write great novels now receive the memory for "Wrote Great Novel" rather than the Sim who answered the royalty check phone call.
  • Fixed an issue that could cause the text notifications, reminding a player that their class or final was approaching, not to * display.
  • Fixed a major issue where loading a lot with the remote control car in use would make all memory and job icons blank.
  • Pregnant Sims are now able to use handhelds in their inventory.
  • Fixed a problem that caused pianos that have been owned for a certain amount of time to cease providing fun.
  • Fixed a case where the baby bottle was teleported from a Sim's hand leaving the hand in a permanent grip state.
  • Level 6 Greek Houses can now accept pledges
  • Eliminated a problem where Greek Houses were not accepting the proper amount of pledges per level.
  • Sims can now Propose > Move In or Propose > Marriage towards non player young adult Sims that they became engaged to while in college.
  • Fixed an improper reset specific to Lucy Burb returning home from school with good grades.
  • Fixed an instance where the player was unable to exit or save the game if they cancelled an adoption related interaction with the social worker.
  • The "Cheer Up" interaction no longer causes crushes between Sims.
  • Zits are now removed from any Sim that enters university. (growing into a young adult)
  • Sims no longer get crushes from playing handhelds together.
  • Babies are no longer available in the pool of online chatters.
  • Fixed an issue where assignments were being lost within a few of the taller dining tables
  • Squashed a bug where toddlers were not able to learn to walk when being taught with smart milk and a thinking cap.
  • Fixed issues with Sims clipping through one another while sitting at bars
  • Fixed a conflict that occurred between a simultaneously visiting headmaster and grocery delivery person.
  • Fixed a specific problem that would occur while traveling in an well populated neighborhood.
  • Fixed an issue where Sims' thought bubbles would clip through heads of Sims.
  • The "Stay Home from Work" want can now be satisfied.
  • Fixed a reset that occurred after multiple generations of large fam lies that prevented death from completing properly for Sims in large, multi-generational families. Symptoms included missing inheritance, tombstones, and a lower Sim population cap per lot.
  • When being called for dinner, the headmaster will no longer decide to leave immediately after arriving on the lot.
  • Fixed various resets with the nanny that would occasionally prevent the nanny from being dismissed
  • Improved the cleanup of kicky bags (automatically cleans up any invisible kicky bags on lots)
  • Prevented an issue where the headmaster could get stuck indefinitely in a hot tub under certain motive conditions.
  • Reduced the possibility of non player characters becoming stuck in dormie's rooms due to door locking.
  • Fixed a reset that occurred while multiple Sims watched TV on sectional sofas.
  • Book cleanup has been improved to prevent the potential deletion of unintentional objects, such as vehicle portals.
  • Sims can now feed smart milk to toddler Sims sitting in high chairs.
  • During a joy buzzer social, the camera now only shakes if the selected Sim is involved in the interaction.
  • Fixed a rare occurrence of a reset that would leave a user unable to save or quite after a Sim gave birth.
  • User created paintings created prior to installing an expansion pack can now be sold or deleted.
  • The player will no longer receive text notification messages that deceased Sims "are no longer friends. "
  • Installing University on top of userdata that includes service NPC vehicles saved on lots no longer causes errors.
  • Eating marshmallows now provides a slight hunger motive boost.
  • Usability of custom content management has been improved by retaining the most recent page of content after deleting an object, wall, or floor.
  • Fixed a rare issue that in various situations caused a pregnant Sim experiencing morning sickness to die. (aka Sudden Pregnancy Death Syndrome)

[edit] See Also

Personal tools
Simpedia Content
The Sims Series content