Sim - The Sims 2
From Simpedia
Sims are the characters in The Sims 2. There are several Sims built into the game, or you can create custom Sims using create a sim. A Sim can be created on their own or as part of a family, and can then move into a lot or a prebuilt house. They can then interact with objects you place in the house, simulating human life by having needs which are fulfilled when they eat, go to the toilet, sleep, or do other activities. A sim also has personality, skills, wants, fears, relationships, turn-ons, turn-offs, interests, and many other traits personal to them, which makes for a complex and enriching gaming experience as your Sims interact with the world you build for them and the people you create in it.
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[edit] Aging
- Main article: Age
Unlike The Sims, The Sims 2 has an aging feature. At certin time pionts in each Sim's life, they will move into the next stage. The first stage is Baby. The Baby Stage lasts for 3 days then the Toddler Stage begins. Toddlers grow into children in 4 days, children into teens in 7 days. With the university Expansion pack, teen sims may choose to go to college, becoming a young adult until they finish their studies, or straight into adulthood. The Adult Stage is the longest, lasting near to 30 days before the Elder Stage takes place. Elders' life spans vary, depending on how successful they were in life in their respective aspirations.
[edit] Aspiration
- Main article: Aspiration
Your Sims Aspiration bar fills when you fulfil your Sims' Wants.
[edit] Wants
- Main article: Wants
Your Sims can have a maximum of 6 Wants (University Needed) and 2 Locks (University Needed), as default your Sims have 4 Wants and 1 Lock. When you fulfil a Want, it adds Aspiration to your Sims Aspiration bar. Some Wants also add Influence to your influence bar.
[edit] Fears
Your Sims also have 3 Fears, these if fulfilled decrease your Sims' Aspiration and some fears also decrease their influence. You can also lock Fears.
[edit] Rewards
- Main article: Aspiration Rewards
With the Aspiration Points your Sims earn, you can buy special items, some of which only have a limited amount of uses. From a Money Tree to the Elixir of Life, your Sims can buy these special objects.
[edit] Friends
Your Sims need friends to get promoted in jobs. Some jobs need a maximum of 10 but others need 14. They also need friends to increase their influence capacity and fulfill wants.
[edit] Influence
- Main article: Influence
When your Sims have some influence then can ask people to do things for them, eg. Clean, Write Term Paper (Requires The Sims 2 University) and more. Sims gain influence by fulfilling some Wants.
[edit] Needs
- Main article: Needs
As always on Sim games, you need to fulfil your Sims needs to keep them alive, wether it be they're hungry or they need the toilet, you need to monitor your Sims' needs.
[edit] Skills
- Main article: Skills
To get promoted in your Sims' career they need to be constantly improving their skills. Skills are vital to every job, just like friends.
[edit] Jobs
- Main article: Jobs
A Sim can not make very much money without having a job. Adult sims can choose from many careers paths, such as Law Enforcement and Culinary. Teenage and elder sims, however, have more limited jobs, such as crossing guard and casheer. Adult sims can choose from career paths, while teenage and elder sims can only pick smaller, lower-paying jobs.
[edit] Expansion packs
With most expansion packs come new job opportunities. The most notable are in Pets and Open For Business.
[edit] Pets
In Pets, the pets that sims buy can have jobs of their own. Much like teenage and elder sims, though, they, too, have limited careers. Notice they do, however, still have careers. For example, if they got the Showbiz career, a dog might start off as a "stunt dog"
[edit] Open For Business
In Open For Business, Sims are able to run their own business. this means that they can get money on their own hours, or, if they have good employees, run a business in another lot without leaving home, and still rake in cash.
