Date (Activity)

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Dates are two-Sim gatherings that are times and scored. When successful, dates build a relationship faster than standard socializing and provide several possible rewards. They're also lots of fun for the Sims involved.

Contents

[edit] How to Get a Date

You can start a date in one of four ways:

  • Call...Ask Out on Date
  • Ask...On Date
  • Be asked by another Sim by phone.
  • Gypsy Matchmaker

[edit] Call...Ask Out on Date

Available on any house or cell phone. Only date-eligible Sims your Sim has met can be invited to a date by phone. Calling between midnight and 7am results in a hostile rejection and a reduction in Daily Relationship (the same as any other middle-of-the-night call).

[edit] Ask...On Date

Asking in person, available on any date-eligible Sim.

[edit] Be Asked By Another Sim By Phone

This only happens after one successful date with that Sim.

[edit] Gypsy Matchmaker

Summon the Gypsy Matchmaker via the telephone Services menu and, for a sliding fee, she sets up an immediate date with a randomly selected Sim. The Chemistry level of the date depends on how much you spend. This is the easiest way to get a date because it can't be rejected. However, it can be expensive depending on what you want for a date!

[edit] Where to Date

The next step is to decide where the date will occur. Dates can either be on a Community Lot or at home.

[edit] Community Lot

If the date is accepted you have one hour to leave your Sim's lot. If you don't leave before that time, the date will be stood up.

Your Sim can travel to a Community Lot date via either taxi or a personal car. Note that the kind of car you use to pick up a date can affect a date score depending on the date's personality. For example, Outgoing Sims prefer to be picked up in the Hunka 711 whereas Serious Sims prefer the Yomoshoto Evasion. You get extra date points for equipping your Sim with the right ride.

[edit] Standing Up

If you don't leave to pick up a Community Lot date within one hour of the invitation, the date will decide that he/she has been stood up.

[edit] At Home

For a home date, try to prepare food before you invite the date over. There's a risk the food will go to waste if your Sim is turned down, but it's better than wasting valuable date time cooking.

[edit] The Date Meter

As soon as the date begins, the Date Meter appears in the screen's upper right. This thermometer-looking device tells you several things:

  • How well the date is going
  • How much time is currently remaining
  • Whom the date is with
  • The date's Aspiration icon
  • The date's current Wants and Fears (click on the Aspiration icon)

The Date Meter is divided into seven sectors, each representing a quality of date:

  • Dream Date
  • Great
  • Good
  • Okay
  • Lame
  • Bad
  • Horrible

TIPS: Woohoo with your date, you will get a Date Level boost

The Date Level when time expires is the final score for the date. If Date score reaches rock bottom for any reasion before the clock inds down, the "mercy rule" kicks in and the date ends immediately; there's no recovering from a date that awful. The dreamiest of Dream Dates, however, can go on until time runs out even if score is pegged at maximum. Depends how nice is the date, your date will (but not usualy) send you a rose from less to much, your date also could give a gift in front of your house.

[edit] Date Score

The date score is a measure of how well the date is going. Points are added to or subtracted from the date score based on events that occur during the date. If the Sims on the date share a hug, their score changes. If the dance the smustle together, it affects their score.

You never see these numbers in the game, but the date score can range from 0 (Horrible) to 1000 (Dream Date).

The score at the end of the date determines the final quality of the date and the chances of earning the various rewards.

The date score is, more specifically, the composite score of how each event affects both Sims individually. Reactions to events can differ based on who initiated the interaction (usually, the recipient gets less of a relationship boost than the initiator), personality, and Aspiration. Depending on the even, the average or sum of both Sims' reactions to a given event is the amount added to the score.

Every event is worth a base score and can affect one, the other, or both Sims on the date., For social interactions between the daters, the number of points is defined by the amount of relationship change caused by the interaction.

How many of the points are awarded, however, depends on three factors:

  • Each affected Sim's personality
  • Each affected Sim's Aspiration.
  • Whether or not the social fulfilled a Want of Fear or either or both Sims.

Keep in mind that the numbers bandied about in this discussion are invisible to you, and knowing the actual amount isn't going to help you have better dates. What is important, however, is understanding the size of the numbers (allowing you to judge which date events are big scorers and worth your time and which are potential disasters) and what effect the various bonuses have on them.

[edit] Personality Modifier

Each event score is tied to a personality factor. A Sim on one extreme will react positively and a Sim on the other extreme will react negatively. Let's say, for example, that during a date, Sim A wins a fight with some other Sim (not his date).

This even typically helps a date score with a base score of 50 for the Sim who wins the fight and 50 for the other Sim.

The actual amount awarded, however, depends on each Sim's personality. Every date even has a bonus score that ranges based on one personality trait. Sims of one extreme get the points on one end of the scale and Sims at the other extreme receive the points at the other end. If a Sim is somewhere between the personality extremes (e.g., Active/Lazy 7), the bonus is proportional within the event's range.

For our victorious fight, the reaction of Sim A is based on his Nice/Grouchy personality with a ranger of 50 to -50 and the reaction of Sim B is based on Outgoing/Shy with a range of 25 to -25

  • If Sim A is Nice/Grouchy 0 (Grouchy), the event gets a bonus of 50 points.
  • If Sim A is Nice/Grouchy 10 (Nice), the event gets a bonus of -50 points.
  • If Sim A is somewhere in-between (i.e., Nice/Grouchy 5), the event gets a bonus of 0 (halfway between 50 and =50).
  • If Sim B is Outgoing/Shy 10 (Outgoing), the event gets a bonus of 25.
  • If Sim B is Outgoing/Shy 0 (Shy), the event gets a bonus of -25.
  • If Sim B is somewhere in-between (i.e., Outgoing/Shy 5), the event gets a bonus of 0 (halfway between 25 and -25).

So, the score for this event will be both Sims' base event scores plus whatever bonus or deduction is made due to their personality. If, therefore, both Sims are incline to be very happy about this event, the event will increase the date score by 100 plus 75 (or 175 points). On the other hand, if both Sims are on the opposite personality extremes, the even would still help the date, but only by 25 points.

There is still another bonus to add (for each Sim's Aspiration) but this example should demonstrate how much the personalities of two Sims can affect how an event impacts their date.

It's important, therefore, to keep in mind your date's and your Sim's personality when choosing activities on a date. When choosing activities, therefore, consider the possible outcomes. If you know your Sim's date is Grouchy it's probably best not to waste date time playing a game. If the date ere to lose, her personality would make the negative score for losing the game almost twice as bad. A Nice date would still cause a deduction, but it would be minimal and outweighed by your Sim's positive reaction to winning.

[edit] Aspiration Bonus/Penalty

Most date events also carry a bonus score awarded based on each Sim's Aspiration. If the Sim has the positiive Aspiration, he she gets points added, if the Sim has the negative Aspiration, he or she gets a reduction. If the Sim has neither Aspiration, the score remains unchanged. These points are in addition to any bonuses for personality traits.

Returning to our fight example, both Sim's Aspirations will affect the fight's date score. If your Sim is a Popularity Sim or the companion is a Family Sim, winning the fight will add 25 points per Sim to the score (base score plus personality bonus). If either your Sim is a Family Sim or the companion is a Popularity Sim, the score will be reduced by -50 points per Sim.

Sim B's Aspiration is always visible on the Date Meter

[edit] Source

The Sims 2 Nightlife Expansion Pack: Prima Official Game Guide.

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